1.
Name
Game No. 1 "Duck!" |
|
Purpose: to help everybody get to know each other's
names in the first few classes. |
|
|
1 |
Students
stand in a circle and
teacher asks everyone their
names. |
2 |
Then the
teacher says a student's
name out loud and that
student has to duck before
the teacher points at them.
If they are too slow, they
have to sit down. |
|
SECOND LEVEL |
3 |
When somebody
says a student's name, that
student must duck before the
students on either side
point to her or him. |
|
|
|
2.
Name
Game No. 2 "Is it Charlie? - No, it's David." |
|
Purpose: quick name reminder, attention getter and
energizer |
|
|
1 |
Students
stand in a circle and
teacher (or anyone), goes up
to a student and says, "Is
it Mary?", knowing full well
that it isn't. |
2 |
The student should then
reply with genuine
annoyance, "No, it's Anna!" |
3 |
Go round the circle until
everyone has shouted their
name out loud. |
|
|
|
3.
The
Pulse |
|
Purpose:
This is a classic activity for bonding the class at
the beginning of the session. It will also reveal
who is outside the group or who has problems
forgetting their ego for a moment. |
|
|
1 |
The class
stands in a ring and holds
hands. |
2 |
TThe teacher
squeezes the right hand of
the person standing to their
left. |
3 |
This person
then squeezes the right hand
of the person to their left
and so on. In this way a
pulse goes round the circle
and comes back to the
beginning. |
4 |
Congratulate
the group when this is
achieved and then say, "OK,
much faster this time." You
will quickly see who isn't
connected! |
|
SECOND LEVEL |
5 |
Send two
pulses round the circle. |
6 |
Send one
pulse one way and one pulse
the other. |
7 |
Remember to
relinquish power and let
other people initiate the
pulse. |
|
CAVEATS |
|
Sometimes people squeeze too
hard! Ouch! |
|
Sometimes wiseguys like to
interfer with the signal.
It's best to find this funny
and then try again. |
|
This activity is supposed to
be quick and be finished
with in 2 to 3 minutes. |
|
Nothing to do with language
learning? The language input
comes from explaining the
game and people's reactions. |
|
|
|
4. The
Mexican Clap |
|
1 |
The class stands in a
circle. |
2 |
Teacher claps
once, the person on their
left claps once and then the
next person claps etc |
3 |
Once the clap
has made it once round the
circle, say, "Lets's do it
faster this time." |
4 |
Create
rhythms. For example, the
first person claps once, the
second person claps twice
and the third person claps
once and the fourth person
twice etc |
|
SECOND LEVEL |
5 |
Let the class
generate ideas for new
rhythms. |
|
|
5. The Simultaneous Clap |
|
1 |
The class stands in a
circle. |
2 |
First student faces second
student and they have to do
one clap at exactly the same
time. They keep trying until
they achieve this. |
3 |
When they achieve this they
smile and bow at each other. |
4 |
Then the second student
repeats this to the third
student and so on until the
entire group is connected. |
|
|
6. Eye Contact |
|
|
1 |
Everyone
stands in a circle. |
2 |
Whenever two people make eye
contact, they change places. |
3 |
You should get a nice flow
of people changing places
and dissolve away shyness
and distractedness. |
|
|
|